Educational computer games that introduce kids to key ideas in media and digital literacy. These games are a great way to start a conversation on media issues in the home or classroom, and you can play most of them right here on our website.
In a cloud computing system, there’s a significant workload shift. Local computers no longer have to do all the heavy lifting when it comes to running applications. The network of computers that make up the cloud handles them instead. Hardware and software demands on the user’s side decrease. The only thing the user’s computer needs to be able to run is the cloud computing system’s interface software, which can be as simple as a Web browser, and the cloud’s network takes care of the rest.
There’s a good chance you’ve already used some form of cloud computing. If you have an e-mail account with a Web-based e-mail service like Hotmail, Yahoo! Mail or Gmail, then you’ve had some experience with cloud computing. Instead of running an e-mail program on your computer, you log in to a Web e-mail account remotely. The software and storage for your account doesn’t exist on your computer — it’s on the service’s computer cloud.
Using the Game: The Teacher’s Companion
The Teacher’s Companion gives educators an introduction to The MySecureCyberspace Game and Academy Web site and 13 lesson starters to help them get started with the game in the classroom.
Each lesson starter contains terminology, background information and classroom activities, as well as an outline of learning objectives and learning objective outcomes, and corresponding standards from the National Educational Technology Standards (NETS).
For best printing results, print double-sided.
- Download the entire Teacher’s Companion (PDF, 20MB)
- Download the Introduction to the Game (PDF)
- Download a Walkthrough of the Game (PDF)
- National Educational Technology Standards (NETS)